Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Monday, July 15, 2013

On Writing Magic Well - Part II: Adding Depth

'The Magic Circle' by Waterhouse
In my first installment, I discussed a few pitfalls we, as writers, must avoid in our quest to create magic that feels truly magical--but success is not the same as simply avoiding failure. So, the question becomes: what can we do to inject a sense of wonder into our magic? How can we give our magic a substance, a texture, an enveloping quality that alters our entire world from within?

Reading classic texts, we can see that for earlier cultures and traditions, magic really was everywhere--it permeated all aspects of life, and people took it very seriously. It could inspire fear and hatred, it could be a source of respect or suspicion, it could produce conflict between different cultures--it often did all of those things at once. Magic was not merely physically powerful, but powerful as a cultural idea.

Saturday, May 4, 2013

On Writing Magic Well - Part I: Bad Habits

Rossetti's 'Lancelot in the Queen's Chamber'
The affair between Lancelot and Guinevere is one of the most recognizable representations of hidden passion in art, but the affair is hardly less well known by the characters in the story. It is a kind of open secret: something everyone is aware of, but which none dare speak against.

Under chivalric law, a man has the right to defend his honor in Trial by Combat, meaning that the fellow who dares besmirch a knight's honor must face him, blade to blade, to prove the truth of the accusation. The same tradition carried over into the modern era, with gentlemen fighting duels solely for the name of their honor--and a scoundrel who won was the equal of a truly honorable man, except the scoundrel didn't actually have to be a good person in the meantime.

It was especially problematic for any knight who took umbrage at Guinevere's infidelity, since to accuse her was to invite a crossing of swords with the most formidable warrior of the Round Table. And indeed, every time such an accusation is leveled against Lancelot, he merely raises sword or lance and does away with it. The idea behind this method of justice was that a good and righteous God would not allow a just man to be defeated by a blackguard. Of course, the fact that the disingenuous Lancelot did win, over and over, just goes to show that the Arthurian balladeers of a thousand years ago had a more developed sense of irony and realism than many modern fantasy authors.

Tuesday, December 18, 2012

Worldbuilding -- Part III: What Fiction Does Well

Last time, we talked about the unfortunate habits of some authors, when it comes to worldbuilding. Now let's talk about why such perfectionism can make it very difficult to write good fiction.

While reading Bernard Knox's fascinating introduction to the Fagles translation of the Oedipus plays, I came across the following quote:

“If through no fault of his own the hero is crushed by a bulldozer in Act II, we are not impressed. Even though life is often like this—the absconding cashier on his way to Nicaragua is killed in a collision at the airport, the prominent statesman dies of a stroke in the midst of the negotiations he has spent years to bring about, the young lovers are drowned in a boating accident the day before their marriage—such events, the warp and woof of everyday life, seem irrelevant, meaningless . . . it is the function of great art to purge and give meaning to human suffering, and so we expect that if the hero is indeed crushed by a bulldozer in Act II there will be some reason for it, and not just some reason but a good one, one which makes sense in terms of the hero’s personality and action. In fact, we expect to be shown that he is in some way responsible for what happens to him.”

A quote which quite aptly sums up much of what I think is wrong with the modern realism movement, and particularly, the motivations behind 'gritty' fantasy.

Tuesday, December 11, 2012

Worldbuilding and the Origin of Fandom -- Part II: The Authors

In Part I on worldbuilding, we talked about the fans, now here's my take on the author's end of things.

Tolkien is often cited as the father of worldbuilding, and though he was hardly the first to develop an invented world in which to set fantastical stories, he did take the practice to new heights of complexity. Since then, many authors have followed in his footsteps, copying his length and complexity despite the fact that neither length nor complexity are desirable traits, in and of themselves. A good short story is not improved simply by the addition of more pages, nor, when we discover a scientific principle, do we tend to represent it in its most complex form--quite the opposite: art and science both benefit from elegance and focus. As Einstein said, a scientist begins to expect the world to be beautifully elegant, such that it is often considered a good sign for a theory if it is able to represent an idea fully with the interaction of a few simple variables.